Zox Posted December 5, 2013 Share Posted December 5, 2013 (edited) So I drew some building in autocad and imported it to 3dsmax for rendering but the round objects look edgy, like this So should I broaden the face count? How do I do it? I tried in autocad clicking command "Smooth More" but then it turns into something else. Edited December 5, 2013 by Zox Quote Link to comment Share on other sites More sharing options...
MSasu Posted December 5, 2013 Share Posted December 5, 2013 Please check if setting FACETRES system varaible to its maximum value (10) helps. Quote Link to comment Share on other sites More sharing options...
Zox Posted December 5, 2013 Author Share Posted December 5, 2013 Ok, in autocad I entered FACETRES in command line and value was 0.5 so I changed it to 10 but when I imported it to 3ds Max it's still same edgy shape. Quote Link to comment Share on other sites More sharing options...
SLW210 Posted December 5, 2013 Share Posted December 5, 2013 I moved your thread to the 3ds Max General forum. Quote Link to comment Share on other sites More sharing options...
Cad64 Posted December 5, 2013 Share Posted December 5, 2013 Take a look here: http://area.autodesk.com/blogs/maxstation/n94_importing_solids_from_autocad_dwg_files Quote Link to comment Share on other sites More sharing options...
Zox Posted December 7, 2013 Author Share Posted December 7, 2013 Super dooper! Thanks Cad64 you're a real life saver! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.