Elireo Posted April 11, 2014 Share Posted April 11, 2014 Hey guys So I've just recently started with 3DS...and I'm studying hierarchy now. I've made this simple model of a robot and I'm trying to make its handles move against each other. On the tutorial I studied, they said just opposite the pivot points and so I did. Yet each time I rotate them they rotate to the same side and not against each other Any help on why? here are some pictures to help understand my point better Quote Link to comment Share on other sites More sharing options...
spittle Posted April 15, 2014 Share Posted April 15, 2014 I'm not great at rigging but one possible solution would be to use the Wire Parameters' so you want to wire the rotation of Z axis to the rotation of the other Z axis. Only difference is for the second one you want to add a '-' sign. -right click object one -Wire parameters > Transform > Rotation> Z axis -then click object two, > Transform > Rotation> Z axis -When the wire ialogue box opens, add a minus in front of one of the 'Z_Rotation' expressions. -Hit -update Done Quote Link to comment Share on other sites More sharing options...
Elireo Posted April 15, 2014 Author Share Posted April 15, 2014 Thank you so much! it finally worked! I had to reset one of the objects seems like I messed too much with it but it did work in the end Quote Link to comment Share on other sites More sharing options...
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