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Showing results for tags 'glass render'.
What am I doing wrong? I encountered the problem when I was test-rendering a scene where you are supposed to be able to look into nearby rooms through glass walls. But the glass reflected the surroundings like å mirror. In some tries i could bearly see some furniture in the other room, so the transperency isn't completely gone. I use a solid glass material, at first i thought the material's reflection value was too high, but it was set on five, I tried to reduce it to 1, but the rendering came out just the same. I have tried with different lighting options, but again... the same miserable result. Any help would be very welcome!
http://img97.imageshack.us/img97/2544/vaktvgenfront.jpg is a render, and http://img204.imageshack.us/img204/8783/vaktvgenfront2.jpg is a jpgout, wich shows exactly how the building is shown "live" in autocad. You can clearly see the glass in the jpgout picture. Why do the glass dissappear when I render?