Search the Community
Showing results for tags 'glass tranparency'.
What am I doing wrong? I encountered the problem when I was test-rendering a scene where you are supposed to be able to look into nearby rooms through glass walls. But the glass reflected the surroundings like å mirror. In some tries i could bearly see some furniture in the other room, so the transperency isn't completely gone. I use a solid glass material, at first i thought the material's reflection value was too high, but it was set on five, I tried to reduce it to 1, but the rendering came out just the same. I have tried with different lighting options, but again... the same miserable result. Any help would be very welcome!