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Found 2 results

  1. Hi there, hopefully this is just me being dumb. What I have is an object that I have made into a block, It has a vertical component, which can rotate 6 deg. clockwise and 11 deg. anti-clockwise. Problem is, I need to limit the rotation 11 deg one way 6 the other, as the default location needs to stick at vertical. The rotation parameter, as far as I have experienced, only allows me to limit movement in one direction, so it can rotate 17 deg. clockwise. Or 17 deg. anticlockwise. What am I doing wrong? Thanks
  2. Pizza! My block is a simple arc that can be swept around a circle and retain an enclosed area, like an adjustable piece of pizza. It works fine as long as I drag the grip, and mostly the input works too but there are certain sequences that mess it up, going past 180° mainly. Drag it to 90°, then type 340, it makes a concaved arc with a 20° fill, not 340°. At this point I have to do some undos because all input now makes a V with a huge bulge except back to 45° sometimes, well, I am including the file so you can see. I have lots of constraints to keep any of this from happening, there are no
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