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Material Scale Problem


smplyanne

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Hello,

 

I am rendering an interior scene in which I have 4 pieces of the same carpeting. I have assigned the same material to each piece. They are all separate objects, yet when I render- they are all in different scales. And one is even stretching the material at a weird angle. Right now, 1 piece is in scale, and my material is in Real World Scale 1"x1".

Any suggestions on how to fix this?

The carpeting is a bitmap image that I made in photoshop.

 

3 of the 4 pieces were build in CAD and then imported, and one was built in MAX.

 

I am using 3D Studio Max Design, 2010.

 

Thanks so much.

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No.

I saw your tutorial about that- that you posted on the thread about grass landscapes.

This is my interior so far- any suggestions about how to apply the UVW map? I am unfamiliar with the process.

Karl backroom prelim3.jpg

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That tutorial describes the process pretty clearly. It was written for an older version of Max, but the tools and techniques are still applicable. I would recommend taking some time to read through it.

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