magic_man1 Posted August 4, 2011 Share Posted August 4, 2011 Hopefully I can describe this clearly, here goes.. I have a face-based family that references an annotation family. I have already been able to shift create the annotation shift function, that allows the symbol to move independent of the 3D object (moving the annotation along a wall while leaving the 3D object in place). But now I need to add the ability to rotate that annotation as well (again, independent of the 3D object). This will be used for a camera device to simulate view direction of that camera. I have been able to figure out what is needed to rotate the annotation, but when I try to apply both the shift and rotate functions it over constrains the file. Currently, I have a ref. line that creates the shift function and another that creates the rotate function (both work independently from one another). But, since one of those lines is not always parallel to the other, I cannot lock one line to the other. What I seem to need is the ability to lock an end-point of a ref line / level to the end-point of another. This should allow the shift function as well as the rotate function I need. Does anyone know of a way to do this that I may be missing? Thanks, Quote Link to comment Share on other sites More sharing options...
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