waders Posted December 13, 2011 Posted December 13, 2011 Hello all, I'm pretty new to the reactor side of coding and I'm trying to make one that does a regenall after doing a grip_stretch to a polyline on a specific layer "a-area". This is what I've found so far. Thanks (if (not *field-update*) (setq *field-update* (vlr-command-reactor "Field-Update" '((:vlr-commandended . field-regen))) ) ) (defun field-regen ( reactor params ) (cond ( (equal params '("GRIP_STRETCH")) (vla-regen (setq *acdoc* (cond ( *acdoc* ) ( (vla-get-activedocument (vlax-get-acad-object)) ) ) ) acactiveviewport ) ) ) (princ) ) Quote
Lee Mac Posted December 13, 2011 Posted December 13, 2011 Here is a quick example for LWPolylines: (vl-load-com) (if (null *grip-reactor*) (setq *grip-reactor* (vlr-command-reactor "grip-reactor" '( (:vlr-commandwillstart . grip-reactor-start) (:vlr-commandended . grip-reactor-end) (:vlr-commandfailed . grip-reactor-fail) (:vlr-commandcancelled . grip-reactor-fail) ) ) ) ) (defun grip-reactor-start ( reactor params / en in ss ) (if (and (wcmatch (strcase (car params)) "*GRIP_STRETCH") (setq ss (cadr (ssgetfirst))) ) (progn (setq in -1) (while (and (null *willregen*) (setq en (ssname ss (setq in (1+ in)))) ) (setq *willregen* (and (eq "LWPOLYLINE" (cdr (assoc 0 (setq en (entget en))))) (eq "A-AREA" (strcase (cdr (assoc 8 en)))) ) ) ) ) ) (princ) ) (defun grip-reactor-end ( reactor params ) (if (and (wcmatch (strcase (car params)) "*GRIP_STRETCH") *willregen* ) (progn (vla-regen (setq *acdoc* (cond (*acdoc*) ((vla-get-activedocument (vlax-get-acad-object))) ) ) acactiveviewport ) (setq *willregen* nil) ) ) (princ) ) (defun grip-reactor-fail ( reactor params ) (if *willregen* (setq *willregen* nil) ) (princ) ) Quote
alanjt Posted December 13, 2011 Posted December 13, 2011 Out of curiosity, why do you need to regen if you grip edit LWPolylines on a particular layer? Quote
waders Posted December 13, 2011 Author Posted December 13, 2011 We have a Room Tag Block w/ a square footage field linked to a polyline. So everytime we remodel a area and update are databases we modify that pline and if you do a regen it updates that field. So instead of regen everytime we do a grip_stretch it will only react we modifing a pline on a that layer. I hope that make sence. Thanks Quote
alanjt Posted December 13, 2011 Posted December 13, 2011 We have a Room Tag Block w/ a square footage field linked to a polyline. So everytime we remodel a area and update are databases we modify that pline and if you do a regen it updates that field. So instead of regen everytime we do a grip_stretch it will only react we modifing a pline on a that layer. I hope that make sence. Thanks Clear as mud. Fantastic idea. Quote
waders Posted December 13, 2011 Author Posted December 13, 2011 Hey Lee, This seems to work. Thanks for your help. Now I just need to digest it. Thanks Quote
SLW210 Posted December 13, 2011 Posted December 13, 2011 Please read the CODE POSTING GUIDELINES and edit your post. Quote
Lee Mac Posted December 13, 2011 Posted December 13, 2011 Hey Lee, This seems to work. Thanks for your help. Now I just need to digest it. Thanks Good stuff, shout if you have questions Quote
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