mutualmark Posted April 5, 2012 Share Posted April 5, 2012 Hello, I am very new to this. I uploaded a model that has a 3ds max file for the car and a seperate folder for the maps. How do I load and apply the maps folder to the vehicle. Is there a way without loading every texture? Quote Link to comment Share on other sites More sharing options...
Cad64 Posted April 5, 2012 Share Posted April 5, 2012 You uploaded a model? I think you mean you downloaded a model. If you put the car model, and the maps folder, in the same folder and then open the car model file, Max should see the maps and load them. If not, put the car model in the same folder with the maps and then open the car model file. Quote Link to comment Share on other sites More sharing options...
mutualmark Posted April 5, 2012 Author Share Posted April 5, 2012 It gives me a Missing Dlls box with files that I don't see in the maps folder Quote Link to comment Share on other sites More sharing options...
Cad64 Posted April 5, 2012 Share Posted April 5, 2012 Where did you get this model? There shouldn't be any dll files unless parts of the model were created with a 3rd party application. You should be able to bypass the "Missing dll files" box and open the file by clicking "Continue" or whatever option is available at the bottom of the box. Quote Link to comment Share on other sites More sharing options...
mutualmark Posted April 5, 2012 Author Share Posted April 5, 2012 can do this, but the model textures are incomplete Quote Link to comment Share on other sites More sharing options...
Cad64 Posted April 5, 2012 Share Posted April 5, 2012 Without knowing where you got the model, or opening it myself on my computer, there's not much more I can do to help. Have you tried contacting the person who created the model, or the site where you got the model? Quote Link to comment Share on other sites More sharing options...
mutualmark Posted April 5, 2012 Author Share Posted April 5, 2012 There is no contact on the site. I have attempted to open models from several sites and it is the same. Is there a standard procedure for importing models with textures. It doesn't seem to work anyway I try it. Quote Link to comment Share on other sites More sharing options...
Cad64 Posted April 5, 2012 Share Posted April 5, 2012 If it's a file with a ".max" extension then you don't have to do any importing. Just open it. Does the car file have a ".max" extension or is it something different like ".obj" or ".3ds" or something else? Quote Link to comment Share on other sites More sharing options...
mutualmark Posted April 5, 2012 Author Share Posted April 5, 2012 They have .max extensions, but do not import the dlls or textures. I can open one with a .obj extension, but it doesn't show in the render. Quote Link to comment Share on other sites More sharing options...
Cad64 Posted April 5, 2012 Share Posted April 5, 2012 Well, as I said before, without knowing where you got the model, or opening it myself on my computer, there's not much more I can do to help. The missing dll's tell me there was some 3rd party app that was used in the creation of the model. So unless you load that app on your computer, you won't be able to do much with the model. Quote Link to comment Share on other sites More sharing options...
mutualmark Posted April 5, 2012 Author Share Posted April 5, 2012 Thank you so much for your help. I think I am starting, at least to figure some things out. Thanks for your quick and great answers. Quote Link to comment Share on other sites More sharing options...
Cad64 Posted April 5, 2012 Share Posted April 5, 2012 A thought just occurred to me. What dll's are missing? Are they Vray dll's? If so, that means that Vray was set as the default renderer when the model was created and Vray materials were applied to the model. If that is the case, you will need to reset your renderer back to Mental Ray and then reapply the materials. Quote Link to comment Share on other sites More sharing options...
mutualmark Posted April 5, 2012 Author Share Posted April 5, 2012 Thanks again, I'll try it. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.