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Switching camera views in animation


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Posted

I am trying to create a sequence of camera views inside a stadium. I have set up 9 cameras in different locations in the stadium, but I cannot seem to switch to different camera views when creating an animation. No keyframes are created when I change the camera in the viewport at different time frames, so nothing changes in the animation sequence. Can anyone help?

Posted

if you make an animation .. render a video.. you must render what you want from each camera into it's own file and then compile them in post production software ... adobe.. windows movie maker.. etc..

 

of course.. you can also... press C to switch between cameras..

or you can select the camera..

turn on Autokey..

set a keyframe with the "Key button" .. that looks like a key..

 

and then move the time slider... move the camera to a new position.. and set the key frame.. of course if you do this.. the camera will travel from point A to be over the course of X key frames

 

to prevent this you will have to go to the DOPE sheet editor and change the transition type of the camera movement

 

second of all... you are using 3ds max right? because you got Architecture 2012 marked

Posted

Yes I am using 3ds max 2012. Basically, what I am trying to do is create a walkthrough sort of thing where certain floodlights get turned off at different times, and each time a section of lights is turned off, I want the camera view to change. I am struggling to do all of this because it doesn't let me make any keyframes because there is no actual movement involved, and I can't even work out how to turn sections of lights off at different times.

Posted (edited)
and I can't even work out how to turn sections of lights off at different times.

 

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UPDATE#####

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tutorial will be live on youtube here..

 

trouble....

i used adobe after effects as the compiling software BECAUSE.. the recording software saves .avi files... as you know .avi files are limited to a maximum of 4gb in size..which is why i had multiple clips

 

took them into after effects, compiled.. and rendered the video frame by frame @ 45fps..:glare:

once it was finished ..:ouch: no audio...

-___-...

lets go old fashioned...

i downloaded windows live essentials and used windows movie maker :lol:...

 

video+sound @ 1600*900

Edited by Raudel Solis
Posted

when you render, did you use a physical cam? just like vrayphysical cam instead of perspective?

Posted
when you render, did you use a physical cam? just like vrayphysical cam instead of perspective?

 

 

yes i used an Actual camera object meaning i went to create 1, applied my key frames, and then made sure it was set to render the camera view.

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