catfan Posted November 8, 2012 Posted November 8, 2012 Back to basic tips: Often, a good way to start a 3D model is to extrude the boundaries of three orthographic views perpendiculat to each other (longer than you need is best), and then intersect them. (For some relatively simple shapes, two views will suffice.) When you need to move or copy something to match an existing feature, it is better to draw a reference line (use extend or trim if needed) than to measure the distance and type it in. This allows you to get maximum accuracy. Always save filleting and chamfering until the last step, if possible. Quote
3D generator Posted November 19, 2012 Posted November 19, 2012 My advice would be to study the boolean operations: Union, Subtraction, Intersect and the lesser known Interfere. If you can wrap your head around how these commands work with solid models, you can get AutoCAD to create some very complex shapes for you! Knowing how to work with surfaces and meshes are helpful for creating shapes as well. Quote
PotGuy Posted November 20, 2012 Author Posted November 20, 2012 Thanks for the feedback. Currently busy at work, so I can't put it to use, but when I get down time... Quote
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