RichardBarker Posted November 14, 2012 Posted November 14, 2012 Hi I have just started my HND in 3D Computer Animation. I have created a 50 poly box model "biped" however I am having problems putting bones on the character. I have been trolling the net looking for help but struggling to find any decent advice. Could someone help point me in the direction of a video/tutorial that could help me out! Any advice is appreciated! Quote
Cad64 Posted November 14, 2012 Posted November 14, 2012 There are lots of videos out there. Here's a good one: http://www.youtube.com/watch?v=PlCMkYzkfrk More stuff here: https://www.google.com/#hl=en&sugexp=les%3B&gs_nf=3&gs_mss=3ds%20max%20rigging%20withbones&tok=WbeU1e10y9uwueMww0K0YA&pq=3ds%20max%20bones&cp=21&gs_id=1dg&xhr=t&q=3ds+max+rigging+with+bones&pf=p&tbo=d&sclient=psy-ab&oq=3ds+max+rigging+with+bones&gs_l=&pbx=1&bav=on.2,or.r_gc.r_pw.r_qf.&fp=b1a1b1129fc19302&bpcl=38626820&biw=1497&bih=811 Quote
Raudel Solis Posted November 22, 2012 Posted November 22, 2012 a 3ds max biped? something to do with the pelvis, i recall making some mad scientist dance with 3ds max biped. the object needs a modifier to be attached, skin modifier i believe Quote
RichardBarker Posted November 22, 2012 Author Posted November 22, 2012 Thanks for the help guys! Got it finished now I was using the IK Limb Solver incorrectly! Quote
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