Jordan27 Posted June 8, 2015 Share Posted June 8, 2015 Hey Guys & Girls, This is probably a simple problem but can someone please help me with aligning the 3 objects in the attached 3d_align_test.dxf I want the points to be touching at the top, not just the bottoms. To form a pyramid. Using the 3DALIGN tool I can get 2 sides attached but get stuck trying to get all 3 together. Any help would be awesome! Thanks very much. J3d_align_test.dxf Quote Link to comment Share on other sites More sharing options...
ReMark Posted June 8, 2015 Share Posted June 8, 2015 The bottom of your pyramid won't be flat though. Is that acceptable? This is what I came up with.... Quote Link to comment Share on other sites More sharing options...
ReMark Posted June 8, 2015 Share Posted June 8, 2015 I apologize for the double image above. Not sure what is happening. If you make one of the 3D objects at the correct angle (since it must tilt inward) then do a polar array you'll have what you are looking for. There is at least one or two other ways to achieve the same result but they would involve a little more work. Quote Link to comment Share on other sites More sharing options...
Jordan27 Posted June 8, 2015 Author Share Posted June 8, 2015 Thanks ReMark this is what I am looking for! How did you know what angle one would tilt inward at though? Quote Link to comment Share on other sites More sharing options...
Jordan27 Posted June 8, 2015 Author Share Posted June 8, 2015 I need to do this with 3 different 3D objects (all same size/shape but have different holes in the middle of them) for a work project - once you have done a polar array are you able to find out the angle they sit on, then replace 2 of the objects? Thanks for the help! Quote Link to comment Share on other sites More sharing options...
ReMark Posted June 8, 2015 Share Posted June 8, 2015 (edited) I used some 2D geometry to figure out the angle. The polar array should be done using one correctly tilted 3D object. Edited June 8, 2015 by ReMark Quote Link to comment Share on other sites More sharing options...
Jordan27 Posted June 8, 2015 Author Share Posted June 8, 2015 Are you able to explain the 2D geometry at all please ?? This would come in really useful! Thanks ReMark! Quote Link to comment Share on other sites More sharing options...
ReMark Posted June 9, 2015 Share Posted June 9, 2015 This should be self-explanatory. When you check the properties of the white line you'll have the angle you need. Quote Link to comment Share on other sites More sharing options...
Jordan27 Posted June 9, 2015 Author Share Posted June 9, 2015 Are you able to post a dxf? Quote Link to comment Share on other sites More sharing options...
ReMark Posted June 9, 2015 Share Posted June 9, 2015 What seems to be the problem? The rectangles represent the top/bottom of your truncated triangles set at the proper height. Merely draw a line between a pair of them. Quote Link to comment Share on other sites More sharing options...
Dadgad Posted June 9, 2015 Share Posted June 9, 2015 You probably want to turn on your MIDPOINT O Snap, if it isn't already turned on. Quote Link to comment Share on other sites More sharing options...
Jordan27 Posted June 10, 2015 Author Share Posted June 10, 2015 Still having a little trouble sorry... In the picture above, how did you know what the 'proper height' was they would be once on the correct angle? How did you know what the correct angle was in the first place? How do I do this with 3 parts which have different holes etc in the middle of them? When you did a polar array of one part, what was the centre point you are arraying them around? Maybe are you able to explain any other ways of putting these 3 objects together...? If you could post a dxf of your initial 2D geometry / completed 3D workings that would be awesome, might help me get it a bit better. Thanks!!! Quote Link to comment Share on other sites More sharing options...
ReMark Posted June 10, 2015 Share Posted June 10, 2015 (edited) I cannot attach any files at this time. Edited June 11, 2015 by ReMark Quote Link to comment Share on other sites More sharing options...
SEANT Posted June 11, 2015 Share Posted June 11, 2015 Another method would be to process Revolved solids to generate a useful osnap point. See this screen cast: https://screencast.autodesk.com/main/details/845156a2-349e-4a4a-98c1-a27d6dc1d5fe Quote Link to comment Share on other sites More sharing options...
Dadgad Posted June 11, 2015 Share Posted June 11, 2015 (edited) I like that outside the box approach SEANT, very interesting! Edited June 11, 2015 by Dadgad Quote Link to comment Share on other sites More sharing options...
SEANT Posted June 11, 2015 Share Posted June 11, 2015 Its kind of like a 3d variation of the intersecting circles trick commonly used in 2d Drafting. Quite a few steps to the process, but not too bad in the grand scheme of things. I had originally demoed this technique in this post regarding the creation of a pentagonal dodecahedron: http://www.cadtutor.net/forum/showthread.php?50206-Like-a-cube-only-pentagons-in-3d Quote Link to comment Share on other sites More sharing options...
SEANT Posted June 11, 2015 Share Posted June 11, 2015 Oops. After reading that thread again, I see that there is even a older demonstration. 2008 is way far back! Quote Link to comment Share on other sites More sharing options...
Dadgad Posted June 11, 2015 Share Posted June 11, 2015 Doing it with the solids is more hands on than with circles though in a case like this, although I often would use circles like that in a 2D situation. Less UCS manipulation required. Quote Link to comment Share on other sites More sharing options...
Jordan27 Posted June 12, 2015 Author Share Posted June 12, 2015 SEANT thanks so much for the video thats awesome!! Followed it through and it worked a treat Quote Link to comment Share on other sites More sharing options...
SEANT Posted June 13, 2015 Share Posted June 13, 2015 You're welcome. I'm happy it helped. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.