Jump to content

How to mutidirectionnal surface extrude ?


Recommended Posts

Hello, in SW2018, I have a patch that I would like to be extruded with respect to some inputed edges directionnal vectors (see picture). How to do it please?

(I tried basic extruded boss/base but it handle only one direction, "extruded surface" as well even though it's primarily designed for extruding a curve into a surface. I added lines to try "lofted boss" but as you can see on the second picture, the top splines end up not being "fully parallel"...)


In other words I'd like to map my orange surface so that it pass by all 4 endpoint of my vectors. Is it even feasible?



Edited by texino84
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...