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Smooth Out Spline


Bill Tillman
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I prepared a spline which fits the pattern I need almost perfectly. It contains 10 points and I use these to form a spline. When I'm working with it in 2D all is well. But I use this spline to create an extruded shape, and I've tried it several different way, but it looks well until I set SHA to Realistic. Then those smooth curves appear as very segmented straight sections. Total looses all it's eye appeal.

 

So I'm looking for advice on how I can maybe add vertices, etc... to keep this thing smoother looking in 3D views?

Arch Spline.dwg

Edited by Bill Tillman
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Maybe something like this its a re-interpretation of the existing spline. Make it into a new spline. Its just adding facets maybe more than 50.

 

(defun AHpllst ( lst / x)
(command "_pline")
(while (= (getvar "cmdactive") 1 )
(repeat (setq x (length lst))
(command (nth (setq x (- x 1)) lst))
)
(command "")
)
)
(setvar 'osmode 0)
(setq obj (vlax-ename->vla-object (car  (entsel "Pick obj"))))
(setq len (/ (vlax-curve-getDistAtPoint Obj (vlax-curve-getEndPoint Obj)) 50.0))
(setq d 0.0 lst '())
(repeat 49
(setq lst (cons (vlax-curve-getpointatdist obj d) lst))
(setq d (+ d len))
)

(AHpllst  lst)

 

Edited by BIGAL
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In general, the fewer points (Fit or Control Vertices) that are used to define a spline the more smooth the resulting spline.  So I would recommend using less points not more.

Here's your spline extruded by 200 in the Realistic visual style.  It looks pretty smooth to me. Facetres = 0.5 for this image.

image.png.7d03265f9d9aa36840fddc3e3992c439.png

 

Note that the tessellation used to display the surface looks like this with facetres = 0.5

image.png.3bdb1b48a06c85bec1a2d215317feccc.png

Changing facetres = 0.1 yields:

image.png.37b087bf38e7eb86c4c50be3f6d590f1.png

While a value of 5 yields:

image.png.cf7bc0e24928266b8fbc0edc7bc39ad0.png

 

So your problem may be due to a small value for facet res.

 

It is worth examining the CVs used to define the spline.  In the image below the green curve is your original spline with 15 CVs while the magenta one is a copy of the spline with several CVs deleted by using splinedit resulting in just 8 CVs.  Some of the remaining CVs have been move to best approximate the original curve but without the undesired undulations.

image.png.8062809d842018cdff25c85d75f7eb0e.png

 

Keep in mind that the second and next to the last CV control both the slope and the radius of curvature at the ends of the spline. With this in mind excessive CVs near the spline ends can be deleted.   I deleted a couple of the mid-span CVs as they appeared to be influencing a reversal of curvature.

 

 

 

 

 

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