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Animating an object while its gizmo stays stationary?


ironman

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Is this possible? Can an object move through an animation while its gizmo stays stationary, so the map assigned to it looks as if its moving across it? Am I describing this accurately? Is it possible to "disconnect" the gizmo from the object, so the map stays anchored as the object moves around?

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you want the material to stay in 1 place?

:huh:

if this is the case apply a uvw map and play with the rollout it has.

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