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Texturing a cylinder


manumzo

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Here's a quick rendering under Autocad 2011 :

 

 

Final 2 640x480 JPG.jpeg

 

 

" ...Ooh, I get high with a little help from my friends,

Yes I get by with a little help from my friends,

with a little help from my friends ..."

coca cola can sleek.dwg

wood003.jpg

cokecan.jpg

Edited by manumzo
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That's very good. Wish I could learn how to create something its equal. I've got a long way to go though. Nice job.:thumbsup:

 

So what do you need to do next to finish your project?

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HI ReMark.

 

Thanks for your compliments but I think you under estimate yourself. In fact, There's no particular difficulties in this object (You can take a look at the DWG I attached)

 

Me, I don"t need anything more, you already helped me a lot !

 

Did you clean the snow ?

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When I get back on my CAD computer (may not be today) I will take a look at your drawing. Thank you for sharing it with us.

 

I still have a long, long way to good to even approach your skill level. I definitely need more practice with materials and mapping them. I also need to learn how to place/use lights effectively. I think once I do that the rendering part is all up to AutoCAD.

 

Although I may have helpedyou in some small way you have helped me as well. This was a challenging little exercise and I learned a fair amount.

 

Yes, all the snow has been cleaned up and we're getting ready for the next round on Tuesday! Winter in New England; that's just the way it is.

 

Regards.

 

ReMark

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I definitely need more practice with materials and mapping them.

 

Are you kidding ? you showed me how to do ...

 

Finally, I think Autodesk made a very good rendering engine. I'm surprised with the result and I did not trim the level too high.

 

Are you only working in 2D at work ?

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Most of my work is 2D although I have designed tanks, platforms, stairs, supports and small additions to buildings (structural steel) in 3D. There is no need to apply materials or textures to any of the drawings. We do the designs in 3D to extract the 2D views for our fabrication drawings.

 

Until this thread I had never applied a material or texture to a 3D model let alone map it to a cylinder.

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Well, nice shot then !

 

I practically do the same job as you with the same technique : My drawings are mostly in 2D except when it's easier to make them in 3D and extract the 2D views.

I designed some bottling lines and bottling machines since I've begin to work for PERRIER (like the paletizer I've posted).

 

But I've always liked to use 3D softwares as 3DSMAX to make some rendering and some (little) animations like this :

 

[video=youtube;AZX-GRMDAIk]

 

I have a long way to go to join Pixar :D ...

 

Enjoy the rest of the weekend and the next snowstorm ;) ...

Edited by manumzo
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It depends on wich object you want to light. Usually i put one light on the front left or right and a second light in the back. This time, for the cans, i put 2 front point lights and 1 point light back. I let default light on too. I trimed each point light to 0.1 - 0.2 intensity otherwise it's too sunny. That's it.

On the other hand, i am really not a specialist to give some lessons ...

I'm sure there are some people here more able to give better techniques of lighting.

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You can learn both in the same time if you like. It's two things completly differents. Animating objects is easy to do, animating humans or animals is another thing.

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Not much call for animating 3D models in my line of work although I could have used the feature back when we were designing an articulated swing arm for product off-loading into a tank wagon. We had to make sure the arm could be raised/lowered, extended/retracted, and rotated side to side (approx. 150 deg) without hitting anything.

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