What do you mean by "rotate the object correctly"? You could use the 3D ROTATE command that allows the user to rotate objects around a defined axis in 3D space. Users can specify an axis by selecting two points, using an existing as an axis, or using the X, Y, and Z axes. You can also specify the angle of rotation. Try all methods and choose the one that you feel works best for you. As to your original question (four posts above this one) regarding the P-F instructions the angles are X, Y and Z not X, Y, and X.