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Showing results for tags 'rotate3d'.
tmduk posted a topic in AutoLISP, Visual LISP & DCLHi there all First post and it's a request for help (although been a long time lurker) I've got a 3d drawing that has a load of levels in 3d positions with text displaying the height value. These are all orientated and readable in plan view. I want to create some sections using the 3d information, and what I would like to work out is the best way to manipulate the level cross (block) and associated text so that it is rotated to a side on section view. (in model space not just in a paper space viewport) I've tried using the rotate3d command on mass and can't quite get the results I'm after, basically it rotates the text so that it is now readable in the section but when selecting multiple items it rotates the whole lot around one datum rather than rotating each item around it's own insertion / justification point. in the above image, to the left is what I'm starting with levels (red) in 3d - next is the result I get from using the command rotate3d (levels in white) when they are selected in one go. the text is rotated so that it's legible but has moved away from the 3d polyline - the 2 to the right show what i'm aiming for, having manually moved them to their representative points and then rotated, however there's gonna be quite a few to rotate and shift along different sections, so it would be good to have this a bit more automated any suggestions? am I not using rotate3d to it's full potential or is this something that would need to be solved with a lisp routine? picking a temp ucs along the section line and then selecting the relative objects to rotate thanks in advance