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How can I properly size my images for materials?
stormist posted a topic in UVW Mapping, Textures & MaterialsPerhaps this question can best be explained by my current example. I have created a cylinder: Radius 55 Height 55 Height Segments 5 Cap segments 1 Sides 25 I am creating my images from vectors, so I can size them how I want. What size would my image have to be to fit perfectly on the outer sides of this cylinder? How is that calculation computed and does 3ds max offer any tools to assist in this? __ On a related question, say I wanted to hightlight a 3x3 area of polygons so that I could apply a material to this segment. How would I determine the pixil size of the highlighted polygons so that I could set my image to that same size? Is there a way to determine size attributes of a selection? (in this case, the selected polygons) Thanks for any assistance it is much appreciated