ReMark Posted March 7, 2012 Posted March 7, 2012 What have you accomplished so far? Post an image so we can have a look. Quote
Casusa Posted March 8, 2012 Author Posted March 8, 2012 What have you accomplished so far? Post an image so we can have a look. Hi. I'll put an image in the end, when i finish rendering. Thanks again. Quote
ReMark Posted March 8, 2012 Posted March 8, 2012 Personally I'm not so much interested in the pretty picture part I'm more interested in the way you constructed the various elements (i.e. - technique). Quote
Casusa Posted March 8, 2012 Author Posted March 8, 2012 Personally I'm not so much interested in the pretty picture part I'm more interested in the way you constructed the various elements (i.e. - technique). Ok, i'll put the whole project before and after rendering. Quote
bcinnv Posted March 9, 2012 Posted March 9, 2012 Use 3dfaces to reduce poly count. Or explode the solid when done (depending on your use). Required for sketchup uploads. Autocad will be nicer to you too! Truth is, I'd extrude a box, explode it to faces, and map a photo of solar panels on it; but that's just me. Quote
Randolph Posted March 14, 2012 Posted March 14, 2012 As I'm interested in the pretty picture part, I'd suggest not to model your panel but texture it. Make a box the size of your panel, search for "solar panel" in google images (like the one I attached), make a material with a texture an apply it to the box. 100% better look with 10% effort. Quote
Casusa Posted March 15, 2012 Author Posted March 15, 2012 Hi. Nice idea. Can you explaind me how can i put textures in Autocad 2012? Fisrt the place to put, next how to attach? Many thanks. Quote
JD Mather Posted March 15, 2012 Posted March 15, 2012 Truth is, I'd extrude a box, explode it to faces, and map a photo of solar panels on it; but that's just me. I would never do this (explode the box to faces). Apply material texture - yes. Quote
Randolph Posted March 15, 2012 Posted March 15, 2012 OK, 1. look for a nice texture. the one 1 downloaded was the first one i found. 2. look for the proportion of the texture. mine has 300x543, thus a ratio of 1:1.81, so i will make a solar panel 1 m wide and 1.81 m high 3. make a box in the above dimension, eg 1 cm thick (high) 4. enter MATBROWSEROPEN 5. doubleclick the global material 6. the mat editor opens 7. left above - create new generic material 8. doubleclick on the white field next to image 9. browse your texture 10.doubleclick on the texture preview (same field that was white before) 11. the texture editor opens 12. transforms>scale: enter 100 for width and 181 for height (don't forget to deactivate the chains) 13. turn on shademode realistic 14. click on your box to activate 15. in the matbrowser on top, rightclick your default generic material and choose assign to selection 16. you should see the texture on the box. if it's disproportioned, change 181 and 100 in the scale. 17. enter SUNSTATUS 1 18. enter skystatus 2 19. if this is not possible, enter LIGHTINGUNITS 2 20. render. REM: for whatever ******* reasing, my damn sky doesn't work properly again. so the background is black. hope to have helped! Quote
Casusa Posted April 30, 2012 Author Posted April 30, 2012 Thanks. We'll be looking forward to it. Hi. Here are some pics: Quote
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