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What have you accomplished so far? Post an image so we can have a look.

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Posted
What have you accomplished so far? Post an image so we can have a look.

 

Hi.

 

I'll put an image in the end, when i finish rendering.

 

Thanks again.

Posted

Personally I'm not so much interested in the pretty picture part I'm more interested in the way you constructed the various elements (i.e. - technique).

Posted
Personally I'm not so much interested in the pretty picture part I'm more interested in the way you constructed the various elements (i.e. - technique).

 

Ok, i'll put the whole project before and after rendering.

Posted

Thanks. We'll be looking forward to it.

Posted

Use 3dfaces to reduce poly count. Or explode the solid when done (depending on your use). Required for sketchup uploads. Autocad will be nicer to you too! Truth is, I'd extrude a box, explode it to faces, and map a photo of solar panels on it; but that's just me.

Posted

As I'm interested in the pretty picture part, I'd suggest not to model your panel but texture it.

Make a box the size of your panel, search for "solar panel" in google images (like the one I attached), make a material with a texture an apply it to the box.

100% better look with 10% effort.

Solar-Panel-for-Installation-Guide.jpg

Posted

Hi.

Nice idea.

 

Can you explaind me how can i put textures in Autocad 2012? Fisrt the place to put, next how to attach?

 

Many thanks.

Posted
Truth is, I'd extrude a box, explode it to faces, and map a photo of solar panels on it; but that's just me.

 

I would never do this (explode the box to faces). Apply material texture - yes.

Posted

OK,

 

1. look for a nice texture. the one 1 downloaded was the first one i found.

2. look for the proportion of the texture. mine has 300x543, thus a ratio of 1:1.81, so i will make a solar panel 1 m wide and 1.81 m high

3. make a box in the above dimension, eg 1 cm thick (high)

4. enter MATBROWSEROPEN

5. doubleclick the global material

6. the mat editor opens

7. left above - create new generic material

8. doubleclick on the white field next to image

9. browse your texture

10.doubleclick on the texture preview (same field that was white before)

11. the texture editor opens

12. transforms>scale: enter 100 for width and 181 for height (don't forget to deactivate the chains)

13. turn on shademode realistic

14. click on your box to activate

15. in the matbrowser on top, rightclick your default generic material and choose assign to selection

16. you should see the texture on the box. if it's disproportioned, change 181 and 100 in the scale.

17. enter SUNSTATUS 1

18. enter skystatus 2

19. if this is not possible, enter LIGHTINGUNITS 2

20. render.

 

REM: for whatever ******* reasing, my damn sky doesn't work properly again. so the background is black. :x

 

hope to have helped!

textured panel2.jpeg

  • 1 month later...
Posted
Thanks. We'll be looking forward to it.

 

Hi.

 

Here are some pics:

1.jpg

3.jpg

2.jpg

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