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marko_ribar

points density - dense.lsp - overlapping points and speed issue

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marko_ribar

Here, I've attached *.dwg where DTM.vlx breaks... Maybe it's only on my comp., but nevertheless my code worked... So, maybe my effort after all payed off...

 

M.R.

!!!!!DTM not working.dwg

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marko_ribar

My I think final revision : 17.04.2012... Main algorithm improved to work faster and should be no mistakes - correct number of faces... Please, test my faster code, and if something is wrong (skipped face(s)) please report me...

 

M.R.

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marko_ribar

Since testing period of 2 days expired and no one had bad results, I've decided to post my 2 final codes so you can download them... One is for 100-200 pts small number of points and is correct solution, and the other one is for more than 40 pts and for big number of points - I called it net solution... If you can't wait to finish process and hit ESC - progress bar will be left so type : (acet-ui-progress-done) to get rid of progress bar...

 

Sincerely, M.R.

TRIANGULATE - MR.ZIP

Edited by marko_ribar

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marko_ribar

And the best I've found on www till now is Evgeniy Elpanov triangulate algorithm found on www.theswamp.org... It's the fastest and for now - where DTM brakes this code will finish - with no bugs (checked with my !!!!!DTM not working.dwg posted above)...

 

Here is the code, all credits to Evgeniy...

M.R.

triangulate - ee.lsp

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Elpanov Evgeniy
And the best I've found on www till now is Evgeniy Elpanov triangulate algorithm found on www.theswamp.org... It's the fastest and for now - where DTM brakes this code will finish - with no bugs (checked with my !!!!!DTM not working.dwg posted above)...

 

Here is the code, all credits to Evgeniy...

M.R.

 

Thank you!

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Kowal

Evgeniy thanks for sharing your Lisp triangulation.

I always wanted to write this Lisp, but it seemed impossible.

Now I have ideas for new lisp.

Thank you!

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