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Hi everyone, I need help with a problem, i speak a little english so i'll try explain me, I need fillet (round) this edges: I tried with manual Fillet/Constant radius and Variable Radius and the result its not satisfactory because the vertex its not perfect, the vertex have imperfections like this: This is with Variable radius: As you seen, the vertex have a sinking surface, and i need the all surfaces/Edges join in a one vertex, I dont care if the radius of the edges is variable. If you need the model i can provide it. Thanks for your help.