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Pavement Ramp and Car Park

by Ian Ibbotson


Here, the ramp surface created in a previous tutorial is rotated down to meet the bottom steps and the geometry edited to fit the staeps. The car park is also formed using splines snapped to existing geometry

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Pavement Ramp

  • Either start from the previous stage or open kf304_01.max
  • Whilst viewing the Pavement ramp from the Front View, rotate it on the Y axis using spinner snap of 0.01 (to control the rotation finely) so the bottom meets the steps
  • Adjust the vertices to flatten the ramp where it joins the steps

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Car Park surface

  • Snap a line to the edge of the site geometry and extend this to form one edge of the car park
  • Adjust the height of the end vertex
  • Snap another line to the building path corner and extend to the other corner of the car park
  • Adjust the height of the end vertex
  • Insert (Refine) a number of vertices on both lines to give uniform detail (when a terrain is created)
  • Select both lines and create a Terrain Object
  • Convert to Editable Mesh
  • Subdivide to give uniform faces
  • Rename the terrain: Car Park surface
  • Delete any splines left over from the terrain creation

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