Cameras are the main viewing tools in 3D visualisation. This tutorial demonstartes how to create and control cameras.
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When surface and edge modelling has been completed and the lighting has been setup correctly, materials can then be assigned to surfaces and edges. This tutorial guides you through the process.
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All about the UCS icon.
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This tutorial describes how to create a triangular ground model using Key Terra-Firma and AutoCAD and how to import this ground model into Bryce.
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This tutorial follows on from the Getting ready for 3D tutorial and describes how each of the 3D primitives work. Running time: 15min 10sec
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Map modification takes place in one of two places: either on the Modify Panel with the use of one of two modifiers, or in the Material Editor as part of the material parameters. This tutorial guides you through the options.
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Quickscape uses ONE camera for still views. This is tied into Image Object functionality where images of people and trees and shrubs are mapped onto planes and "look at" the camera. This tutorial explains how to setup views using Quickscape View Manager.
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Standard none mapped materials are suitable for paint, plastics, metal and basic glass type objects. By choosing the correct shader, the most suitable parameters can be used to create the most appropriate effects. This tutorial shows you how.
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How to scale images in AutoCAD.
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Putting a scene into an "environment" is important, not least to generate a feeling of "outdoors", a "sense of place" or mood. This tutorial takes you through the process of applying a sky background.
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This tutorial describes how to control the display of objects (colour, linetype etc.) using layers. It also explains what layers are and how they should be used.