This tutorial explains how to play MP3 files during a PowerPoint slide show and how to control when and how sounds are played.
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Elements of a scene such as houses are classed as "Objects". Objects are items that sit on the landform terrain or conform to its surface. They are usually positioned in AutoCAD using blocks or lines. This stage describes the process for creating houses (including roofs), fences and road lines.
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Just about everything in the Brycean world can be animated, including materials. This tutorial shows you how to simulate ripples on the surface of a standard Bryce water material by modifying the offset and rotation of the texture component of the material.
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All about drawing aids.
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Standard none mapped materials are suitable for paint, plastics, metal and basic glass type objects. By choosing the correct shader, the most suitable parameters can be used to create the most appropriate effects. This tutorial shows you how.
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This exercise is designed to progress your skills in 2D drafting and to test your understanding of layouts and printing to scale from paper space.
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This tutorial describes how to control the display of objects (colour, linetype etc.) using layers. It also explains what layers are and how they should be used.
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This tutorial introduces two of the most useful Modify tools for 3D, 3D Move and 3D Rotate and demonstrates how powerful 3D Rotate can be when combined with Polar Tracking. Running time: 6min 35sec
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This tutorial follows on from the Getting ready for 3D tutorial and describes how each of the 3D primitives work. Running time: 15min 10sec
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Modification of objects is at the heart of 3D modelling. Once geometry has been created using the most appropriate method then the modeller will start the modification process. This comprehensive tutorial shows you how.
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This exercise can be used to practice your basic drafting skills.