The AutoCAD tutorials section contains a range of tutorials from beginner to advanced and covering both 2D and 3D. The tutorials are divided into categories; The Basics, Beyond Basics, Techniques, Modelling and Rendering and Exercises. If you're looking for something specific, try the relevant category or take a look at the full listing on this page.
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Drawing Objects
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Modifying Objects
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| Toolbar | Draw | ||
| Pull-down | |||
| Keyboard | RECTANGLE | short-cuts | REC, RECTANG |
The Rectangle command is used to draw a rectangle whose sides are vertical and horizontal. The position and size of the rectangle are defined by picking two diagonal corners. The rectangle isn't really an AutoCAD object at all. It is, in fact, just a closed polyline which is automatically drawn for you.
Command: RECTANG
Specify first corner point or [Chamfer/Elevation/Fillet/Thickness/Width]: (pick P1)
Specify other corner point or [Dimensions]: (pick P2)
The Rectangle command also has a number of options. Width works in the same way as for the Polyline command. The Chamfer and Fillet options have the same effect as the Chamfer and Fillet commands, see the Modifying Objects tutorial for details. Elevation and Thickness are 3D options.
Notice that, instead of picking a second point to draw the rectangle, you have the option of entering dimensions. Say you wanted to draw a rectangle 20 drawing units long and 10 drawing units wide. The command sequence would look like this:
Command: RECTANG
Specify first corner point or [Chamfer/Elevation/Fillet/Thickness/Width]: (pick a point)
Specify other corner point or [Dimensions]: D
Specify length for rectangles <0.0000>: 20
Specify width for rectangles <0.0000>: 10
Specify other corner point or [Dimensions]: (pick a point to fix the orientation)
This method provides a good alternative to using relative cartesian co-ordinates for determining length and width. See the Using Co-ordinates tutorial for more details.
This snippet was written by David Watson
Getting to grips with AutoCAD's basic drawing tools. This is an ideal start for the AutoCAD beginner.
This tutorial shows you the many ways AutoCAD objects can be selected. Covers the building of selection sets with implied windowing, fences etc.
This tutorial runs through all of the modify tools, demonstrating practical examples in each case.
The essential way of working with AutoCAD
All about drawing aids.
If you're asking yourself "what scale do I draw in?" or "what units should I use?", you need this tutorial.
All about the use of co-ordinates in AutoCAD.
A tutorial giving an overview of all the AutoCAD object snaps (osnaps) with some worked examples. The tutorial also covers the use of temporary tracking points and object snap tracking.
This tutorial describes how to control the display of objects (colour, linetype etc.) using layers. It also explains what layers are and how they should be used.
This exercise can be used to practice your basic drafting skills.
An exercise sheet, covering a range of basic skills including object snaps.
This exercise is designed to help you test out your basic AutoCAD skills. You'll need an understanding of the Draw and Modify tools and how to use co-ordinates.
After you've mastered the basics of selection, this tutorial shows you some powerful methods for making complex selection sets.
This tutorial describes what UCSs are, why we need them and how to use them. The correct use of UCSs with AutoCAD is the key to producing good 3D models and they can also help with 2D work.
This tutorial describes the options and commands available for dimensioning drawings and how to use them. The correct use of AutoCADs dimension tools is the key to producing clear and concise measured drawings.
All about the UCS icon.
A simple exercise to help you understand how images work in AutoCAD.
How to scale images in AutoCAD.
This tutorial tells you all you need to know about working with images in AutoCAD.
There has alwas been some confusion over the size of standard ISO drawing sheets with AutoCAD.The stated sizes in the plot dialogue box are not the true ISO sizes. This tutorial explains why and how to plot to scale from Model Space.
AutoCAD's paper space mode is a bit like having a page in a scrapbook onto which you can paste different views of your AutoCAD drawing. This whole page can then be plotted. This exercise demonstrates how.
This tutorial demonstrates a number of workflows from quick and simple to high quality.
How to set up a PostScript Plotter.
How to scale images in AutoCAD.
This tutorial takes you through the steps required to add realistic sunlight effects to your 3D model.
This tutorial demonstartes how to create your own bitmap based materials using Photoshop and AutoCAD.
This tutorial shows you how to create perfectly seamless image tiles in Photoshop. The image tiles are perfect for creating image based materials in AutoCAD, MAX or Bryce.
This tutorial takes a step-by-step approach to moving your AutoCAD 3D models into Bryce, applying materials and creating a setting.
This tutorial describes how to create a triangular ground model using Key Terra-Firma and AutoCAD and how to import this ground model into Bryce.
AutoCAD can be used to create a simple "walk through" of any 3D model. This tutorial shows you how.
These techniques apply to basic CAD programs such as AutoCAD, IntelliCAD, etc. If you have a civil/survey program or add-on, such as Land Desktop, SurvCADD, Eagle Point, etc., then there are built-in tools for entering lines and curves.
Although AutoCAD has a number of commands for creating special 3D objects, a lot can be achieved by changing the properties of basic 2D objects like polylines. This tutorial provides a basic introduction to creating and viewing 3D objects.
The object behind this exercise is twofold. Firstly it is to give you practice with some of the 3D techniques which you have discovered in the tutorials or to introduce you to them if you haven't seen them before. Secondly it is to demonstrate a reasonably simple method for constructing a convincing 3D tree.
This tutorial takes you through the steps required to add realistic sunlight effects to your 3D model.
This tutorial considers the various options for creating shadows when rendering 3D models.
This tutorial demonstartes how to create your own bitmap based materials using Photoshop and AutoCAD.
This tutorial shows you how to create perfectly seamless image tiles in Photoshop. The image tiles are perfect for creating image based materials in AutoCAD, MAX or Bryce.
This tutorial takes a step-by-step approach to moving your AutoCAD 3D models into Bryce, applying materials and creating a setting.
AutoCAD can be used to create a simple "walk through" of any 3D model. This tutorial shows you how.
This exercise is designed to help you test out your basic AutoCAD skills. You'll need an understanding of the Draw and Modify tools and how to use co-ordinates.
An exercise sheet, covering a range of basic skills including object snaps.
A simple exercise to help you understand how images work in AutoCAD.
This exercise can be used to practice your basic drafting skills.
The object behind this exercise is twofold. Firstly it is to give you practice with some of the 3D techniques which you have discovered in the tutorials or to introduce you to them if you haven't seen them before. Secondly it is to demonstrate a reasonably simple method for constructing a convincing 3D tree.
AutoCAD's paper space mode is a bit like having a page in a scrapbook onto which you can paste different views of your AutoCAD drawing. This whole page can then be plotted. This exercise demonstrates how.
This tutorial describes how to create a 3D surface model from contour information using AutoCAD and Key TERRA-FIRMA.
This tutorial describes how to use Key TERRA-FIRMA to calculate volumes from ground models (.KGM files) and how to calculate cut and fill volumes between ground models.
This tutorial describes how to draw sections using Key TERRA-FIRMA. The tutorial assumes that you have previously completed the Ground Modelling tutorial or that you already have a good understanding of TERRA-FIRMA ground modelling.