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Random Tutorials

A random selection of tutorials

Standard none mapped materials

Standard none mapped materials are suitable for paint, plastics, metal and basic glass type objects. By choosing the correct shader, the most suitable parameters can be used to create the most appropriate effects. This tutorial shows you how.

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Surfaces

The first and perhaps most crucial stage in creating a 3D landscape scene is the creation of accurate and seamless surfaces. This tutorial explores a number (not all) of techniques for creating quick and accurate surfaces from 2D lines and should give the user a feel for the range of tools available.

Popularity: 8.7 visits per day | Last visit: Today | Total visits: 56,562

Transforming Objects

Transforming objects means changing the position, size or number of an object without altering the integrity of the geometry itself. MAX offers a host of transformation tools to do these tasks. This tutorial gets you started.

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Playing MP3 Files during a Slide Show

This tutorial explains how to play MP3 files during a PowerPoint slide show and how to control when and how sounds are played.

Popularity: 11.4 visits per day | Last visit: 18th Nov 2022 | Total visits: 81,777

Creating Terrain Objects

This tutorial describes a method for creating terrain objects in 3DS using contours from AutoCAD.

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The Material Editor

The Material Editor provides functions to create and edit materials and maps. This tutorial is a basic introduction to the options available.

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Stage 6: Lighting and Shadows

Lighting outdoor scenes involves the setup of a Sunlight or Daylight system, together with ambient light. This tutorial uses Quickscape Sunlight and Shadows to automatically setup a Sunlight System with some environment settings and including the use of a Quickscape Light Dome for added natural ambient light.

Popularity: 3.82 visits per day | Last visit: Today | Total visits: 24,769

Dimensioning

This tutorial describes the options and commands available for dimensioning drawings and how to use them. The correct use of AutoCADs dimension tools is the key to producing clear and concise measured drawings.

Popularity: 109.75 visits per day | Last visit: Today | Total visits: 786,986

Multi/Sub-Object materials

A Multi/Sub-Object material is a container for a number of sub-materials. This type of material is used when you need to assign different materials to different parts of an object and is used in infrastructure and environment projects mainly for objects such as benches, tables, lamposts, buildings etc. This tutorial works through a number of examples.

Popularity: 16.44 visits per day | Last visit: Today | Total visits: 106,825

Optimisation and Workflow

This tutorial discusses the various ways you can make your modelling work more efficient.

Popularity: 5.2 visits per day | Last visit: Today | Total visits: 33,776

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Featured Tutorial

AutoCAD 2010: Subobject Editing with Filters

AutoCAD 2010: Subobject Editing with Filters | AutoCAD

This tutorial introduces the subobjects (Face, Edge and Vertex), describes how best to select them and demonstrates how they can be edited. Running time: 15min 56sec

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