A Multi/Sub-Object material is a container for a number of sub-materials. This type of material is used when you need to assign different materials to different parts of an object and is used in infrastructure and environment projects mainly for objects such as benches, tables, lamposts, buildings etc. This tutorial works through a number of examples.
Popularity: 16.27 visits per day | Last visit: Today | Total visits: 108,228
This tutorial describes a method for creating terrain objects in 3DS using contours from AutoCAD.
Popularity: 31.14 visits per day | Last visit: Today | Total visits: 228,079
Standard none mapped materials are suitable for paint, plastics, metal and basic glass type objects. By choosing the correct shader, the most suitable parameters can be used to create the most appropriate effects. This tutorial shows you how.
Popularity: 3.83 visits per day | Last visit: Today | Total visits: 25,502
AutoCAD's paper space mode is a bit like having a page in a scrapbook onto which you can paste different views of your AutoCAD drawing. This whole page can then be plotted. This exercise demonstrates how.
Popularity: 59.24 visits per day | Last visit: Today | Total visits: 433,956
The essential way of working with AutoCAD
Popularity: 48.22 visits per day | Last visit: Today | Total visits: 353,221
When surface and edge modelling has been completed and the lighting has been setup correctly, materials can then be assigned to surfaces and edges. This tutorial guides you through the process.
Popularity: 3.84 visits per day | Last visit: Today | Total visits: 25,536
There are a number of ways of creating the three main elements of a landscape scene, surfaces, edges and objects, each one demending an understanding of the creation methods and tools at hand. This tutorial shows you how.
Popularity: 16.94 visits per day | Last visit: Today | Total visits: 112,712
Before attempting to create a scene it is important to understand global settings pertaining to any scene that will make modelling more efficient together with settings that pertain to individual scenes and stages in scene development. This tutorial explains Viewport Configuration options, Scene Settings and basic MAX / VIZ Configuration.
Popularity: 11.54 visits per day | Last visit: Today | Total visits: 77,082
Cameras are the main viewing tools in 3D visualisation. This tutorial demonstartes how to create and control cameras.
Popularity: 11.15 visits per day | Last visit: Today | Total visits: 74,193
This simple 7-step tutorial describes the best method for using the images supplied in the CADTutor Image Bank.
Popularity: 10.17 visits per day | Last visit: Today | Total visits: 74,484
This tutorial introduces 3D Array tool and covers both Rectangular and Polar arrays. Despite the fact that it doesn't have a neat dialogue box, like its 2D cousin, 3D Array is pretty easy to use and can be used to create some impressive results. Running time: 3min 34sec