In stage 1 on this project, surfaces are created from an accurate landform mesh made from 2D and 3D polylines using Quickscape surfacing routines.
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Edges exist where one surface meets another. Usually an edge is a surface edge detail such as pavers, a retaining wall or stepped features such as steps or terracing. This tutorial explores ways of working with them to create 3D elements.
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Efficient landscape modelling demands the ability to create realistic looking surfaces, edges and objects quickly and precisely. This tutorial discusses the issues.
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There has alwas been some confusion over the size of standard ISO drawing sheets with AutoCAD.The stated sizes in the plot dialogue box are not the true ISO sizes. This tutorial explains why and how to plot to scale from Model Space.
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This tutorial describes the process of creating a 3D infrastructure and landscape scene from an AutoCAD design drawing using MAX/VIZ and Quickscape application software.
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This tutorial follows on from the simple Loft tutorial in Options for Creating Objects and demonstrates how to map a material along a lofted object.
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This tutorial demonstrates a number of workflows from quick and simple to high quality.
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Edges are often created using the Loft compound object instead of a simple extrusion to take advantage of the loft mapping parameters. The Loft mapping parameters enable kerb or brick materials to follow the curves of an edge as they do in the real world. In this example a kerb is created using Quickscape Edge Path and Quickscape Edge Section.
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This tutorial follows on from the 3D Primitives tutorial and describes how 3D solid objects can be edited using grips and gizmos. Running time: 11min 53sec
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This tutorial describes the options and commands available for dimensioning drawings and how to use them. The correct use of AutoCADs dimension tools is the key to producing clear and concise measured drawings.
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