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Michael’s Corner

Michael BeallMichael's Corner is a monthly publication written by Michael E. Beall, Autodesk Authorized Author and peripatetic AutoCAD trainer. Michael travels all over the USA, bringing his fantastic experience and great understanding of AutoCAD to his clients. Michael's Corner brings together many of the tips, tricks and methods developed during these training sessions for the benefit of all users.

Michael's Corner provides something for every AutoCAD user. Every month, a number of articles cover a wide range of topics, suitable for users at all levels, including "The Basics" for those just starting out. Essentially, the aim of Michael's Corner is to help all AutoCAD users work smarter and faster.

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This month…

June - The Big Three: Layers, Text, & Blocks

When you boil down a drawing—(so, what would that be? Alphabet soup?)—the key ingredients are Layers, Annotation, and Blocks. To communicate effectively, every drawing must have some component of each of those. You could probably go without having blocks, but what drawing doesn't contain blocks these days? This month, I touch on each of those.

…Merge Layers is a new arrival in AutoCAD 2014
…Another trick for the Single Line text devotees: Symbols ala Mtext
…An Mtext setting that will make you want to use Single Line text (until you figure it out)
…Clarification of what the Wblock command can do for you

This month I return to NeoCon with my Revit for Dealership Designers [Monday, 6/11, 4:00] in the official NeoCon seminar listing, and I'll also be presenting an off-site AutoCAD Toolbelt seminar [Tuesday, 6/12, 2:30], graciously hosted at the Kimball showroom across from the Merchandise Mart in downtown Chicago (my favorite U.S. destination).

Looks to be a great month ahead. Hope yours is, too!

This month's articles

Merge Layers in AutoCAD 2014
Hexadecimal Code in Dtext
AutoCAPS in Mtext
Block to .DWG with Wblock

From the Vault

Originally published September 2007

Applying an Image to 3D Objects in A2008

Create New MaterialRecently I had the opportunity to do some training for Standard Textile in Cincinnati, OH, and since they have this great site where you can download fabric swatches in JPG format, I thought it would be helpful to understand the fundamentals of adding textures to 3D objects.

The main player will be the Materials palette. You will need to have a drawing with a 3D object in it in order to go thru this exercise. The process will work on a 3D Face, but you may also want to take a look at my coverage of 3D Orbit in February 2006, or my article on the A2007 command Presspull in December 2006. Either one of those will enable you to get to the point of getting some 3D geometry created. Also, if you don't have a swatch to use, click here to download some of the .JPG files like the one I am using in this exercise.

Instructions to Apply a Material Image to a 3D Object

  1. Open the Material palette ToolsPalettesMaterials, then click the Create New Material button. Enter a Name and a Description for this material, then click OK. You will see another ball show up in the Preview area and the name of your new material listed in the dropdown list.
  2. The A2008 Materials palette has several headings. Collapse the Material Editor heading and the next one is Maps. In the Diffuse Map area, click the Select Image button, then navigate to your desired image (valid types are TGA, BMP, RLE, DIB, PNG, JPG, JPEG, TIF, GIF, PCX), then click Open to display that image name in the dropdown list. You will also see the image mapped to the sphere, but it may not be discernable.
  3. If you're using one of the provided JPG files, expand the heading for Material Scaling & Tiling. Click the icon to Lock the Shape of the Map, then set the Scale Units to Inches. You can experiment with the size of the tiling of the image - and depending upon your object - set the size in either the Width or the Height field and see how it looks.
Material Scaling & Tiling
  1. In order to see the result of the application of the image to the object, you will need to open the Visual Styles Manager palette, ToolsPalettesVisual Styles.
  2. From the Visual Styles Manager, double-click the style named Realistic to assign that visual style to the drawing window.
  3. Now, from the Materials palette, in the preview of Available Materials in Drawing, drag and drop the sphere representing your newly created material onto the objects in the drawing!
Drag and Drop Material

That should keep you busy during your lunch hours for the next week or so…

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